All plays

Starter template · Attack · right side · Development · updated

Standard drag flick, right injection

The left-injection drag flick, mirrored. The set-ups mirror themselves; the runs, the ball and the target written here are the mirror image of the left version. Left and right are always from the attacking side.

View
Standard drag flick, right injection: boardAll runs of Standard drag flick, right injection: 11 runs and 4 ball actions. 1a D1 to right post front, on the injection; 1b D2 to left post front, on the injection; 1c H2 to (-3.5, 16.4), on the injection; 2 I to (6, 4.5), 0.3 s after the injection; 3 F to (0.3, 14.7), 0.35 s before the stop, arriving as flick is played; 4 S to 1.8 m right and 0.4 m out, 0.07 s after set is played; 1a GK to (-0.2, 1.6), on the injection; 1b FR to the ball line, on the injection; 1c LP to (1.5, 0.5), on the injection; 1d RP to (-1.5, 0.5), on the injection; 1e T2 to (-3.6, 8), on the injection; B1 I injects to S, at 0.6 s; B2 S stops, as inj arrives; B3 S pushes to (-0.2, 14), 0.2 s after trap is played; B4 F drag-flicks at goal top left, 0.1 s after set arrives.ISFD1D2H2GKFRLPRPT2ISFD1D2H2GKFRLPRPT21a1b1c231b1eB1B2B3B4

All runs, in order

Board

Attack

Defence

Ball

Keyboard shortcuts

Space
Play or pause; in Step, the next beat
← →
Previous or next beat
Shift + ← →
Move a tenth of a second
R
Focus on the next player
?
Show these shortcuts
Esc
Close

Built from standard-left and one-runner.

Session sheet (A4, to print or save as PDF)

Coach notes (0 warnings)

No rule warnings against FIH Rules of Hockey 2026.

Rule source: https://www.fih.hockey (Rules of Hockey 2026, Rule 13)