Back

Standard drag flick, right injection

Attack · right side · Development · updated 10 Nov 2026

The left-injection drag flick, mirrored. The set-ups mirror themselves; the runs, the ball and the target written here are the mirror image of the left version. Left and right are always from the attacking side.

Standard drag flick, right injection: boardAll runs of Standard drag flick, right injection: 11 runs and 4 ball actions. 1a D1 to right post front, on the injection; 1b D2 to left post front, on the injection; 1c H2 to (-3.5, 16.4), on the injection; 2 I to (6, 4.5), 0.3 s after the injection; 3 F to (0.3, 14.7), 0.35 s before the stop, arriving as flick is played; 4 S to 1.8 m right and 0.4 m out, 0.07 s after set is played; 1a GK to (-0.2, 1.6), on the injection; 1b FR to the ball line, on the injection; 1c LP to (1.5, 0.5), on the injection; 1d RP to (-1.5, 0.5), on the injection; 1e T2 to (-3.6, 8), on the injection; B1 I injects to S, at 0.6 s; B2 S stops, as inj arrives; B3 S pushes to (-0.2, 14), 0.2 s after trap is played; B4 F drag-flicks at goal top left, 0.1 s after set arrives.ISFD1D2H2GKFRLPRPT2ISFD1D2H2GKFRLPRPT21a1b1c231b1eB1B2B3B4

Attack

  • 1aD1 to right post front, on the injection
  • 1bD2 to left post front, on the injection
  • 1cH2 to (-3.5, 16.4), on the injection
  • 2I to (6, 4.5), 0.3 s after the injection
  • 3F to (0.3, 14.7), 0.35 s before the stop, arriving as flick is played
  • 4S to 1.8 m right and 0.4 m out, 0.07 s after set is played

Defence

  • 1aGK to (-0.2, 1.6), on the injection
  • 1bFR to the ball line, on the injection
  • 1cLP to (1.5, 0.5), on the injection
  • 1dRP to (-1.5, 0.5), on the injection
  • 1eT2 to (-3.6, 8), on the injection

Ball

  • B1I injects to S, at 0.6 s
  • B2S stops, as inj arrives
  • B3S pushes to (-0.2, 14), 0.2 s after trap is played
  • B4F drag-flicks at goal top left, 0.1 s after set arrives
  1. Standard drag flick, right injection: InjectionBeat 2 of 5, Injection, at 0.60 s: the ball is in flight. Flat and firm to the stopper's stick. No bobble, no lift. Deflectors go now, not on the stop.ISFD1D2H2GKFRLPRPT2

    1 Set up

    Injector on the 10 m mark on the right. Stopper on the top of the D. Flicker two steps behind the stopper and slightly right so the run in is straight.

  2. Standard drag flick, right injection: Stop and setBeat 3 of 5, Stop and set, at 1.33 s: S has the ball. Stopper traps outside the circle, rolls the ball half a metre in, then steps right out of the flicker's line.ISFD1D2H2GKFRLPRPT2

    2 Injection

    Flat and firm to the stopper's stick. No bobble, no lift. Deflectors go now, not on the stop.

  3. Standard drag flick, right injection: Drag flickBeat 4 of 5, Drag flick, at 1.72 s: the ball is in flight, in the air. High to the left corner. The first runner comes from the right, so aim away from his stick.1.7 mISFD1D2H2GKFRLPRPT2Target

    3 Stop and set

    Stopper traps outside the circle, rolls the ball half a metre in, then steps right out of the flicker's line.

  4. Standard drag flick, right injection: Second phaseBeat 5 of 5, Second phase, at 2.27 s: the ball is loose. Deflectors stay on their posts for any save or rebound. Injector follows in at the right post.ISFD1D2H2GKFRLPRPT2

    4 Drag flick

    High to the left corner. The first runner comes from the right, so aim away from his stick.

  5. Standard drag flick, right injection: Second phaseBeat 5 of 5, Second phase, at 3.74 s: the ball is loose. Deflectors stay on their posts for any save or rebound. Injector follows in at the right post.ISFD1D2H2GKFRLPRPT2

    5 Second phase

    Deflectors stay on their posts for any save or rebound. Injector follows in at the right post.