Standard drag flick, right injection
The left-injection drag flick, mirrored. The set-ups mirror themselves; the runs, the ball and the target written here are the mirror image of the left version. Left and right are always from the attacking side.
Attack
- 1aD1 to right post front, on the injection
- 1bD2 to left post front, on the injection
- 1cH2 to (-3.5, 16.4), on the injection
- 2I to (6, 4.5), 0.3 s after the injection
- 3F to (0.3, 14.7), 0.35 s before the stop, arriving as flick is played
- 4S to 1.8 m right and 0.4 m out, 0.07 s after set is played
Defence
- 1aGK to (-0.2, 1.6), on the injection
- 1bFR to the ball line, on the injection
- 1cLP to (1.5, 0.5), on the injection
- 1dRP to (-1.5, 0.5), on the injection
- 1eT2 to (-3.6, 8), on the injection
Ball
- B1I injects to S, at 0.6 s
- B2S stops, as inj arrives
- B3S pushes to (-0.2, 14), 0.2 s after trap is played
- B4F drag-flicks at goal top left, 0.1 s after set arrives
1 Set up
Injector on the 10 m mark on the right. Stopper on the top of the D. Flicker two steps behind the stopper and slightly right so the run in is straight.
2 Injection
Flat and firm to the stopper's stick. No bobble, no lift. Deflectors go now, not on the stop.
3 Stop and set
Stopper traps outside the circle, rolls the ball half a metre in, then steps right out of the flicker's line.
4 Drag flick
High to the left corner. The first runner comes from the right, so aim away from his stick.
5 Second phase
Deflectors stay on their posts for any save or rebound. Injector follows in at the right post.