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Slip right

Attack · left side · Development · updated 10 Nov 2026

Same set-up and same run in as the drag flick. The flicker sells the flick, then slips right to the second hitter, who hits low to the far post. Use it when their runner is committed to the flicker.

Slip right: boardAll runs of Slip right: 11 runs and 5 ball actions. 1a D1 to left post front, on the injection; 1b D2 to right post front, on the injection; 2 I to (-6, 4.5), 0.3 s after the injection; 3 F to (-0.3, 14.7), 0.35 s before the stop, arriving as slip is played; 4 H2 to (5.5, 12.8), on the stop, arriving as slip arrives; 5 S to 1.8 m left and 0.4 m out, 0.07 s after set is played; 1a GK to (0.2, 1.6), on the injection; 1b FR to the ball line, on the injection; 1c LP to (-1.5, 0.5), on the injection; 1d RP to (1.5, 0.5), on the injection; 1e T2 to (3.6, 8), on the injection; B1 I injects to S, at 0.6 s; B2 S stops, as inj arrives; B3 S pushes to (0.2, 14), 0.2 s after trap is played; B4 F passes to H2, 0.15 s after set arrives; B5 H2 slaps at goal low left, 0.12 s after slip arrives.ISFD1D2H2GKFRLPRPT2ISFD1D2H2GKFRLPRPT21a1b2341b1eB1B2B3B4B5

Attack

  • 1aD1 to left post front, on the injection
  • 1bD2 to right post front, on the injection
  • 2I to (-6, 4.5), 0.3 s after the injection
  • 3F to (-0.3, 14.7), 0.35 s before the stop, arriving as slip is played
  • 4H2 to (5.5, 12.8), on the stop, arriving as slip arrives
  • 5S to 1.8 m left and 0.4 m out, 0.07 s after set is played

Defence

  • 1aGK to (0.2, 1.6), on the injection
  • 1bFR to the ball line, on the injection
  • 1cLP to (-1.5, 0.5), on the injection
  • 1dRP to (1.5, 0.5), on the injection
  • 1eT2 to (3.6, 8), on the injection

Ball

  • B1I injects to S, at 0.6 s
  • B2S stops, as inj arrives
  • B3S pushes to (0.2, 14), 0.2 s after trap is played
  • B4F passes to H2, 0.15 s after set arrives
  • B5H2 slaps at goal low left, 0.12 s after slip arrives
  1. Slip right: InjectionBeat 2 of 5, Injection, at 0.60 s: the ball is in flight. Same flat injection as the flick.ISFD1D2H2GKFRLPRPT2

    1 Set up

    Identical to the drag flick. Nothing in the set-up should give it away.

  2. Slip right: Stop and dummyBeat 3 of 5, Stop and dummy, at 1.33 s: S has the ball. Flicker runs in exactly as for the flick. Second hitter goes on the stop.ISFD1D2H2GKFRLPRPT2

    2 Injection

    Same flat injection as the flick.

  3. Slip right: SlipBeat 4 of 5, Slip, at 1.77 s: the ball is in flight. Short, firm pass to the second hitter on the move. Their runner is already committed.ISFD1D2H2GKFRLPRPT2Runner committed to the flick

    3 Stop and dummy

    Flicker runs in exactly as for the flick. Second hitter goes on the stop.

  4. Slip right: Low hitBeat 5 of 5, Low hit, at 2.36 s: the ball is in flight. Hit low and hard to the far post. Keep it flat; a hit has to stay under 460 mm.ISFD1D2H2GKFRLPRPT2Far post, low

    4 Slip

    Short, firm pass to the second hitter on the move. Their runner is already committed.

  5. Slip right: Low hitBeat 5 of 5, Low hit, at 3.87 s: the ball is loose. Hit low and hard to the far post. Keep it flat; a hit has to stay under 460 mm.ISFD1D2H2GKFRLPRPT2Far post, low

    5 Low hit

    Hit low and hard to the far post. Keep it flat; a hit has to stay under 460 mm.