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Defence, one runner

Defence · left side · Development · updated 10 Nov 2026

Our standard one-runner defence, shown against a left-side drag flick. The defenders come from the one-runner set-up; the attack is only there so you can see when each defender goes. Use the match-up picker to face a different routine.

Defence, one runner: boardAll runs of Defence, one runner: 11 runs and 4 ball actions. 1a D1 to left post front, on the injection; 1b D2 to right post front, on the injection; 1c H2 to (3.5, 16.4), on the injection; 2 I to (-6, 4.5), 0.3 s after the injection; 3 F to (-0.3, 14.7), 0.35 s before the stop, arriving as flick is played; 4 S to 1.8 m left and 0.4 m out, 0.07 s after set is played; 1a GK to (0.2, 1.6), on the injection; 1b FR to the ball line, on the injection; 1c LP to (-1.5, 0.5), on the injection; 1d RP to (1.5, 0.5), on the injection; 1e T2 to (3.6, 8), on the injection; B1 I injects to S, at 0.6 s; B2 S stops, as inj arrives; B3 S pushes to (0.2, 14), 0.2 s after trap is played; B4 F drag-flicks at goal top right, 0.1 s after set arrives.ISFD1D2H2GKFRLPRPT2ISFD1D2H2GKFRLPRPT21a1b1c231b1eB1B2B3B4

Attack

  • 1aD1 to left post front, on the injection
  • 1bD2 to right post front, on the injection
  • 1cH2 to (3.5, 16.4), on the injection
  • 2I to (-6, 4.5), 0.3 s after the injection
  • 3F to (-0.3, 14.7), 0.35 s before the stop, arriving as flick is played
  • 4S to 1.8 m left and 0.4 m out, 0.07 s after set is played

Defence

  • 1aGK to (0.2, 1.6), on the injection
  • 1bFR to the ball line, on the injection
  • 1cLP to (-1.5, 0.5), on the injection
  • 1dRP to (1.5, 0.5), on the injection
  • 1eT2 to (3.6, 8), on the injection

Ball

  • B1I injects to S, at 0.6 s
  • B2S stops, as inj arrives
  • B3S pushes to (0.2, 14), 0.2 s after trap is played
  • B4F drag-flicks at goal top right, 0.1 s after set arrives
  1. Defence, one runner: Break on the injectionBeat 2 of 5, Break on the injection, at 0.60 s: the ball is in flight. All five go on the injector's stick, not on the ball. First runner sprints out, posts step onto the posts, keeper comes off the line.ISFD1D2H2GKFRLPRPT2

    1 Set up

    Keeper on the line. First runner and both post defenders behind the backline. Trail runner wide on the right. Everyone sets before the injection.

  2. Defence, one runner: Close the angleBeat 3 of 5, Close the angle, at 1.33 s: S has the ball. First runner is closing down the flicker's line. Keeper set big. Post defenders stay on the posts and do not chase the deflectors.ISFD1D2H2GKFRLPRPT2

    2 Break on the injection

    All five go on the injector's stick, not on the ball. First runner sprints out, posts step onto the posts, keeper comes off the line.

  3. Defence, one runner: The flickBeat 4 of 5, The flick, at 1.72 s: the ball is in flight, in the air. Runner drops the stick on the left side. Keeper watches the flicker's hips. Trail runner stays ready for anything slipped right.1.7 mISFD1D2H2GKFRLPRPT2

    3 Close the angle

    First runner is closing down the flicker's line. Keeper set big. Post defenders stay on the posts and do not chase the deflectors.

  4. Defence, one runner: ReboundsBeat 5 of 5, Rebounds, at 2.27 s: the ball is loose. Clear to the sideline, not back through the middle. Trail runner is first to any loose ball on the right.ISFD1D2H2GKFRLPRPT2

    4 The flick

    Runner drops the stick on the left side. Keeper watches the flicker's hips. Trail runner stays ready for anything slipped right.

  5. Defence, one runner: ReboundsBeat 5 of 5, Rebounds, at 3.74 s: the ball is loose. Clear to the sideline, not back through the middle. Trail runner is first to any loose ball on the right.ISFD1D2H2GKFRLPRPT2

    5 Rebounds

    Clear to the sideline, not back through the middle. Trail runner is first to any loose ball on the right.