Defence, one runner
Our standard one-runner defence, shown against a left-side drag flick. The defenders come from the one-runner set-up; the attack is only there so you can see when each defender goes. Use the match-up picker to face a different routine.
Attack
- 1aD1 to left post front, on the injection
- 1bD2 to right post front, on the injection
- 1cH2 to (3.5, 16.4), on the injection
- 2I to (-6, 4.5), 0.3 s after the injection
- 3F to (-0.3, 14.7), 0.35 s before the stop, arriving as flick is played
- 4S to 1.8 m left and 0.4 m out, 0.07 s after set is played
Defence
- 1aGK to (0.2, 1.6), on the injection
- 1bFR to the ball line, on the injection
- 1cLP to (-1.5, 0.5), on the injection
- 1dRP to (1.5, 0.5), on the injection
- 1eT2 to (3.6, 8), on the injection
Ball
- B1I injects to S, at 0.6 s
- B2S stops, as inj arrives
- B3S pushes to (0.2, 14), 0.2 s after trap is played
- B4F drag-flicks at goal top right, 0.1 s after set arrives
1 Set up
Keeper on the line. First runner and both post defenders behind the backline. Trail runner wide on the right. Everyone sets before the injection.
2 Break on the injection
All five go on the injector's stick, not on the ball. First runner sprints out, posts step onto the posts, keeper comes off the line.
3 Close the angle
First runner is closing down the flicker's line. Keeper set big. Post defenders stay on the posts and do not chase the deflectors.
4 The flick
Runner drops the stick on the left side. Keeper watches the flicker's hips. Trail runner stays ready for anything slipped right.
5 Rebounds
Clear to the sideline, not back through the middle. Trail runner is first to any loose ball on the right.