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Standard drag flick, left injection

Attack · left side · Development · updated 10 Nov 2026

Starter routine. Flat injection from the left, clean stop on the top of the D, flicker drags high to the right corner. Copy it, then change the target, the run timing or the players.

Standard drag flick, left injection: boardAll runs of Standard drag flick, left injection: 11 runs and 4 ball actions. 1a D1 to left post front, on the injection; 1b D2 to right post front, on the injection; 1c H2 to (3.5, 16.4), on the injection; 2 I to (-6, 4.5), 0.3 s after the injection; 3 F to (-0.3, 14.7), 0.35 s before the stop, arriving as flick is played; 4 S to 1.8 m left and 0.4 m out, 0.07 s after set is played; 1a GK to (0.2, 1.6), on the injection; 1b FR to the ball line, on the injection; 1c LP to (-1.5, 0.5), on the injection; 1d RP to (1.5, 0.5), on the injection; 1e T2 to (3.6, 8), on the injection; B1 I injects to S, at 0.6 s; B2 S stops, as inj arrives; B3 S pushes to (0.2, 14), 0.2 s after trap is played; B4 F drag-flicks at goal top right, 0.1 s after set arrives.ISFD1D2H2GKFRLPRPT2ISFD1D2H2GKFRLPRPT21a1b1c231b1eB1B2B3B4

Attack

  • 1aD1 to left post front, on the injection
  • 1bD2 to right post front, on the injection
  • 1cH2 to (3.5, 16.4), on the injection
  • 2I to (-6, 4.5), 0.3 s after the injection
  • 3F to (-0.3, 14.7), 0.35 s before the stop, arriving as flick is played
  • 4S to 1.8 m left and 0.4 m out, 0.07 s after set is played

Defence

  • 1aGK to (0.2, 1.6), on the injection
  • 1bFR to the ball line, on the injection
  • 1cLP to (-1.5, 0.5), on the injection
  • 1dRP to (1.5, 0.5), on the injection
  • 1eT2 to (3.6, 8), on the injection

Ball

  • B1I injects to S, at 0.6 s
  • B2S stops, as inj arrives
  • B3S pushes to (0.2, 14), 0.2 s after trap is played
  • B4F drag-flicks at goal top right, 0.1 s after set arrives
  1. Standard drag flick, left injection: InjectionBeat 2 of 5, Injection, at 0.60 s: the ball is in flight. Flat and firm to the stopper's stick. No bobble, no lift. Deflectors go now, not on the stop.ISFD1D2H2GKFRLPRPT2

    1 Set up

    Injector on the 10 m mark. Stopper on the top of the D. Flicker two steps behind the stopper and slightly left so the run in is straight.

  2. Standard drag flick, left injection: Stop and setBeat 3 of 5, Stop and set, at 1.33 s: S has the ball. Stopper traps outside the circle, rolls the ball half a metre in, then steps left out of the flicker's line.ISFD1D2H2GKFRLPRPT2

    2 Injection

    Flat and firm to the stopper's stick. No bobble, no lift. Deflectors go now, not on the stop.

  3. Standard drag flick, left injection: Drag flickBeat 4 of 5, Drag flick, at 1.72 s: the ball is in flight, in the air. High to the right corner. The first runner comes from the left, so aim away from his stick.1.7 mISFD1D2H2GKFRLPRPT2Target

    3 Stop and set

    Stopper traps outside the circle, rolls the ball half a metre in, then steps left out of the flicker's line.

  4. Standard drag flick, left injection: Second phaseBeat 5 of 5, Second phase, at 2.27 s: the ball is loose. Deflectors stay on their posts for any save or rebound. Injector follows in at the left post.ISFD1D2H2GKFRLPRPT2

    4 Drag flick

    High to the right corner. The first runner comes from the left, so aim away from his stick.

  5. Standard drag flick, left injection: Second phaseBeat 5 of 5, Second phase, at 3.74 s: the ball is loose. Deflectors stay on their posts for any save or rebound. Injector follows in at the left post.ISFD1D2H2GKFRLPRPT2

    5 Second phase

    Deflectors stay on their posts for any save or rebound. Injector follows in at the left post.