Standard drag flick, left injection
Starter routine. Flat injection from the left, clean stop on the top of the D, flicker drags high to the right corner. Copy it, then change the target, the run timing or the players.
Attack
- 1aD1 to left post front, on the injection
- 1bD2 to right post front, on the injection
- 1cH2 to (3.5, 16.4), on the injection
- 2I to (-6, 4.5), 0.3 s after the injection
- 3F to (-0.3, 14.7), 0.35 s before the stop, arriving as flick is played
- 4S to 1.8 m left and 0.4 m out, 0.07 s after set is played
Defence
- 1aGK to (0.2, 1.6), on the injection
- 1bFR to the ball line, on the injection
- 1cLP to (-1.5, 0.5), on the injection
- 1dRP to (1.5, 0.5), on the injection
- 1eT2 to (3.6, 8), on the injection
Ball
- B1I injects to S, at 0.6 s
- B2S stops, as inj arrives
- B3S pushes to (0.2, 14), 0.2 s after trap is played
- B4F drag-flicks at goal top right, 0.1 s after set arrives
1 Set up
Injector on the 10 m mark. Stopper on the top of the D. Flicker two steps behind the stopper and slightly left so the run in is straight.
2 Injection
Flat and firm to the stopper's stick. No bobble, no lift. Deflectors go now, not on the stop.
3 Stop and set
Stopper traps outside the circle, rolls the ball half a metre in, then steps left out of the flicker's line.
4 Drag flick
High to the right corner. The first runner comes from the left, so aim away from his stick.
5 Second phase
Deflectors stay on their posts for any save or rebound. Injector follows in at the left post.