Same shape and same defence as the drag flick. The flicker sells the flick, slips right to the second hitter, who slaps low across the face of goal for D1 to deflect at the left post. Use it once their runner starts cheating left.
Attack
1aD1 to (-4.2, 5.5), on the injection
1bD2 to right post front, on the injection
2I to (-6, 4.5), 0.3 s after the injection
3F to (-0.3, 14.7), 0.35 s before the stop, arriving as slip is played
4H2 to (5.5, 12.8), on the stop, arriving as slip arrives
5S to 1.8 m left and 0.4 m out, 0.07 s after set is played
6D1 to (-3, 3.2), as slap is played, arriving as slap arrives
Defence
1aGK to (0.2, 1.6), on the injection
1bFR to the ball line, on the injection
1cLP to (-1.5, 0.5), on the injection
1dRP to (1.5, 0.5), on the injection
1eT2 to (3.6, 8), on the injection
Ball
B1I injects to S, at 0.6 s
B2S stops, as inj arrives
B3S pushes to (0.2, 14), 0.2 s after trap is played
B4F passes to H2, 0.15 s after set arrives
B5H2 slaps to D1, 0.12 s after slip arrives
B6D1 deflects at goal low left, as slap arrives
1 Set up
Identical to the drag flick. Nothing in the set-up should give it away.
2 Injection
Same flat injection. D1 holds a metre wider than usual.
3 Stop and dummy
Flicker runs in exactly as for the flick. H2 goes on the stop, not before.
4 Slip
Short firm pass to H2 on the move. The runner is already committed.
5 Slap and deflect
Low slap across the face of goal. D1 steps in late and redirects inside the near post.