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Drag flick off the top

Attack · left side · Senior · updated 9 Nov 2026

First-choice routine. Flat injection, clean stop on the top of the D, flicker drags high to the right corner over the first runner's stick.

Drag flick off the top: boardAll runs of Drag flick off the top: 11 runs and 4 ball actions. 1a D1 to left post front, on the injection; 1b D2 to right post front, on the injection; 1c H2 to (3.5, 16.4), on the injection; 2 I to (-6, 4.5), 0.3 s after the injection; 3 F to (-0.3, 14.7), 0.35 s before the stop, arriving as flick is played; 4 S to 1.8 m left and 0.4 m out, 0.07 s after set is played; 1a GK to (0.2, 1.6), on the injection; 1b FR to the ball line, on the injection; 1c LP to (-1.5, 0.5), on the injection; 1d RP to (1.5, 0.5), on the injection; 1e T2 to (3.6, 8), on the injection; B1 I injects to S, at 0.6 s; B2 S stops, as inj arrives; B3 S pushes to (0.2, 14), 0.2 s after trap is played; B4 F drag-flicks at goal top right, 0.1 s after set arrives.ISFD1D2H2GKFRLPRPT2ISFD1D2H2GKFRLPRPT21a1b1c231b1eB1B2B3B4

Attack

  • 1aD1 to left post front, on the injection
  • 1bD2 to right post front, on the injection
  • 1cH2 to (3.5, 16.4), on the injection
  • 2I to (-6, 4.5), 0.3 s after the injection
  • 3F to (-0.3, 14.7), 0.35 s before the stop, arriving as flick is played
  • 4S to 1.8 m left and 0.4 m out, 0.07 s after set is played

Defence

  • 1aGK to (0.2, 1.6), on the injection
  • 1bFR to the ball line, on the injection
  • 1cLP to (-1.5, 0.5), on the injection
  • 1dRP to (1.5, 0.5), on the injection
  • 1eT2 to (3.6, 8), on the injection

Ball

  • B1I injects to S, at 0.6 s
  • B2S stops, as inj arrives
  • B3S pushes to (0.2, 14), 0.2 s after trap is played
  • B4F drag-flicks at goal top right, 0.1 s after set arrives
  1. Drag flick off the top: InjectionBeat 2 of 5, Injection, at 0.60 s: the ball is in flight. Flat and firm to the stopper's stick. No bobble, no lift.ISFD1D2H2GKFRLPRPT2Their runner breaks on the stick

    1 Set up

    Stopper on the top of the D, flicker two steps behind and slightly left so the run in is straight.

  2. Drag flick off the top: Stop and setBeat 3 of 5, Stop and set, at 1.33 s: S has the ball. Stopper traps outside the circle, rolls the ball half a metre in, then steps left out of the flicker's line.ISFD1D2H2GKFRLPRPT2

    2 Injection

    Flat and firm to the stopper's stick. No bobble, no lift.

  3. Drag flick off the top: Drag flickBeat 4 of 5, Drag flick, at 1.72 s: the ball is in flight, in the air. High right, over the runner's stick side. He comes from the left, so his stick protects low left.1.7 mISFD1D2H2GKFRLPRPT2Target

    3 Stop and set

    Stopper traps outside the circle, rolls the ball half a metre in, then steps left out of the flicker's line.

  4. Drag flick off the top: Second phaseBeat 5 of 5, Second phase, at 2.27 s: the ball is loose. Deflectors stay on their posts for any save or rebound. Injector follows in at the left post.ISFD1D2H2GKFRLPRPT2

    4 Drag flick

    High right, over the runner's stick side. He comes from the left, so his stick protects low left.

  5. Drag flick off the top: Second phaseBeat 5 of 5, Second phase, at 3.74 s: the ball is loose. Deflectors stay on their posts for any save or rebound. Injector follows in at the left post.ISFD1D2H2GKFRLPRPT2

    5 Second phase

    Deflectors stay on their posts for any save or rebound. Injector follows in at the left post.