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Defend a flick with one runner

Defence · left side · Senior · updated 10 Nov 2026

How our one-runner defence meets a straight drag flick. The defenders come from the one-runner set-up; the attack is only there to show when each defender goes. Also our answer to the Riverside lay-off.

Defend a flick with one runner: boardAll runs of Defend a flick with one runner: 10 runs and 4 ball actions. 1a D1 to left post front, on the injection; 1b D2 to right post front, on the injection; 2 I to (-6, 4.5), 0.3 s after the injection; 3 F to (-0.3, 14.7), 0.35 s before the stop, arriving as flick is played; 4 S to 1.8 m left and 0.4 m out, 0.07 s after set is played; 1a GK to (0.2, 1.6), on the injection; 1b FR to the ball line, on the injection; 1c LP to (-1.5, 0.5), on the injection; 1d RP to (1.5, 0.5), on the injection; 1e T2 to (3.6, 8), on the injection; B1 I injects to S, at 0.6 s; B2 S stops, as inj arrives; B3 S pushes to (0.2, 14), 0.2 s after trap is played; B4 F drag-flicks at goal top right, 0.1 s after set arrives.ISFD1D2GKFRLPRPT2ISFD1D2H2GKFRLPRPT21a1b231b1eB1B2B3B4

Attack

  • 1aD1 to left post front, on the injection
  • 1bD2 to right post front, on the injection
  • 2I to (-6, 4.5), 0.3 s after the injection
  • 3F to (-0.3, 14.7), 0.35 s before the stop, arriving as flick is played
  • 4S to 1.8 m left and 0.4 m out, 0.07 s after set is played

Defence

  • 1aGK to (0.2, 1.6), on the injection
  • 1bFR to the ball line, on the injection
  • 1cLP to (-1.5, 0.5), on the injection
  • 1dRP to (1.5, 0.5), on the injection
  • 1eT2 to (3.6, 8), on the injection

Ball

  • B1I injects to S, at 0.6 s
  • B2S stops, as inj arrives
  • B3S pushes to (0.2, 14), 0.2 s after trap is played
  • B4F drag-flicks at goal top right, 0.1 s after set arrives
  1. Defend a flick with one runner: BreakBeat 2 of 4, Break, at 0.60 s: the ball is in flight. Everyone goes on the injector's stick, not on the ball.ISFD1D2H2GKFRLPRPT2

    1 Set up

    Five behind the backline including the keeper. Trail runner wide on the right.

  2. Defend a flick with one runner: Close the angleBeat 3 of 4, Close the angle, at 1.33 s: S has the ball. First runner closes the flicker's line. Trail runner reads the lay-off.ISFD1D2H2GKFRLPRPT2

    2 Break

    Everyone goes on the injector's stick, not on the ball.

  3. Defend a flick with one runner: The flickBeat 4 of 4, The flick, at 1.72 s: the ball is in flight, in the air. Runner drops the stick on the left side. Keeper watches the flicker's hips.1.7 mISFD1D2H2GKFRLPRPT2

    3 Close the angle

    First runner closes the flicker's line. Trail runner reads the lay-off.

  4. Defend a flick with one runner: The flickBeat 4 of 4, The flick, at 3.74 s: the ball is loose. Runner drops the stick on the left side. Keeper watches the flicker's hips.1.7 mISFD1D2H2GKFRLPRPT2

    4 The flick

    Runner drops the stick on the left side. Keeper watches the flicker's hips.